

The internet of things in higher education. Advances in intelligent systems and computing (Vol. Falcão (Eds.), Advances in usability and user experience. The IoT design deck: A tool for the co-design of connected products. Engineering, 2, 156–158.ĭibitonto, M., Tazzi, F., Leszczynska, K., & Medaglia, C. Smart cities as cyber-physical social systems. Personal learning environments in smart cities: Current approaches and future scenarios. In Proceedings of the 10 th International Conference on Pervasive Technologies Related to Assistive Environments (PETRA ‘17) conference, Island of Rhodes, Greece.īuchem, I. Designing IoT and wearable systems for industrial safety through a user-centered design approach. Accessed 6 June 2018.īernal, G., Colombo, S., Baky, M.A. Global cities teams challenge blueprint for smart public safety in connected communities. Journal of Urban Technology, 24(4), 3–28.īannan, B., Burbridge, J., Dunaway, M. The role of smart city characteristics in the plans of fifteen cities. Insights and lessons learned related to designing for user experience in smart city learning solution research and development through prototyping a specific wearable technology learning system will be addressed in the chapter.

The described User Experience (UX) integrative design and research process was employed in the development of an emergency management and response smart city solution prototyping process in the mid-Atlantic region of the U.S. The four phase model represents an iterative, progressive and agile prototype design process applicable for generating, refining, deploying and scaling wearable devices and Internet of Things (IoT) solutions to improve learning and performance at the city services level. This chapter provides an overview of an applied research and development process for engineering smart city learning solutions that incorporates a user experience (UX) design and research approach that has been leveraged in an emergency response and management context.
