

NEW: When to use sop level solvers vs dop level solvers.NEW: Houdini 16/17 and 18 and how to transition.Setup a workflow for using lowres/higer geometry for simulation vs rendering.Edge displacement and high-res interior.*NEW: Buildings, streets and environment rendering *Rendering the environment and setting up all the passes need to render our particles FX *Shading all the particles FX previously created NEW: Using smoke simulation to enhance particle simulation.NEW: Adding more FX layers to the shockwave.Create various smoke elements to enhance all the particles FX created week 2.Intro to Houdini volumes and vdb manipulation.NEW: Shockwave design, approach and execution.NEW: Guiding particles and creating intelligent paths and Colliders.NEW: FX Energy design and prototyping the look.

